the full feature set of mango tango — eleven categories, 96features. generation, references, the timeline, audio, brand kits, export, sharing, library, account, teams, and the roadmap. tagged by tier so you know what ships in v1, what unlocks on pro and platinum, and what we're building next.
// total_features
96
across_v1_and_roadmap
// shipping_v1
63
available_at_launch
// pro_unlocks
10
$49 / month
// roadmap
21
planned · post-launch
// legend · how_to_read_the_tags
[v1]ships at launch
[pro]unlocks on pro tier
[platinum]platinum only
[soon]on the roadmap
01
// category // generation
generate. with intent.
two image models. one video model. a per-clip toggle for the right tool. no model zoo, no paradox of choice — just the three engines that actually ship work.
// 01
[v1]
text → video
seedance 2.0 generates 5 to 10 second cinematic clips from a prompt. multi-shot prompts in a single generation are supported.
// 02
[v1]
image → video
anchor a clip with a hero frame from nano banana or gpt image 2, then animate it through seedance. character / product holds inside the clip.
// 03
[v1]
image generation · nano banana
best-in-class consistency. drop two reference photos and keep the same character or product across thirty shots.
// 04
[pro]
image generation · gpt image 2
literal prompt fidelity and real typography baked into frames. for hero stills, posters, billboards, in-frame text.
// 05
[v1]
aspect ratio control
16:9, 9:16, 1:1, 4:5 — locked at project level. every generation honors the master format.
// 06
[v1]
duration control · 4–15 seconds
any duration from 4 to 15 seconds, dropdown picker. credits scale per second so you only pay for what you ship.
// 07
[v1]
resolution tiers · sketch / hd / cinema
🟡 480p sketches for cheap iteration · 🟢 720p hd for finals · 🔴 1080p cinema for hero shots. live cost recalculates as you change settings.
// 08
[v1]
fast vs standard tier
seedance fast for 80% of dispatches. seedance standard for premium physics fidelity. cost reflects the tier.
// 09
[v1]
auto credit refund on failure
if a dispatch fails (content policy, network, timeout), credits refund automatically and the phantom clip is removed. failure messages surface as toasts so you know what to fix.
02
// category // ai assist
ai that helps you direct.
the platform is wired with claude under the hood — not just to generate, but to translate your idea into the cinematography vocabulary seedance honors literally.
// 01
[v1]
storyboard from script
paste a script, logline, or scene description. claude returns 4–12 shots in genhq multi-beat format with timecodes, effect lines, and cinematography vocabulary. each shot lands as a dashed placeholder card on the timeline. 0 credits.
// 02
[v1]
✨ enhance prompt · 6 modes
rough prompt? pick a style — cinematic / transformation / commercial / music video / narrative / dialogue — and claude rewrites it in that mode's conventions. 1 credit per enhance.
// 03
[v1]
🎬 transformation wizard
4-step modal for genhq i2v transformations. pick a frame pair (real screenshot → ai-edited target), choose a template (creature reveal / hypercar / environment morph / hero / holo), and dispatch. 5 templates baked in plus custom.
// 04
[v1]
structured beat builder
compose a multi-beat genhq prompt from named rows (title + effect + description per beat) instead of writing the format by hand. composes the final prompt for you on dispatch.
// 05
[v1]
ai actions dropdown
every project page has a ✨ ai_actions menu next to your credit balance. one click to storyboard, transformation wizard, or library picker. no scrolling.
// 06
[v1]
auto cutdowns · 6s / 15s / 30s
claude picks which clips survive at a target duration and how to trim each. clones the project at the new length, keeps the same renders. 0 extra credits.
03
// category // storyboards · previs
previs before production.
a separate pre-production layer · build the visual storyboard with cheap nano banana stills before committing video credits. fork into a project when locked. nobody else ships this — clip generators skip the storyboard primitive entirely.
// 01
[v1]
dedicated storyboards tab
/dashboard/storyboards · separate collection from projects. a storyboard is a saved blueprint: script + shot list + still per shot. one storyboard can fork into multiple projects (different aspect ratios, brand kits, durations).
// 02
[v1]
📝 paste a script
drop your own script · 4000 char cap. claude breaks it into 4–12 shots in genhq format with timecodes, effect lines, cinematography vocab.
// 03
[v1]
⚡ brief → script
type a brief — "cyberpunk noir, 30s, gritty" — claude returns a 150–250 word treatment ready to break into shots. 0 credits.
// 04
[v1]
💬 chat with claude
turn-based screenwriting partner. claude asks one focused question per turn until it has enough material, then drafts a treatment. 0 credits.
// 05
[v1]
still per shot · nano banana
every shot can render its own still via nano banana for previs. 5 credits per still. iterate cheaply on the visual identity before burning video credits.
// 06
[v1]
live still grid
4×3 grid of shot cards · thumbnail + beat title + effect line + prompt. polls every 4s while stills are rendering. regenerate any shot individually or batch "generate all stills".
// 07
[v1]
import to project · fork
click import to fork a new project with every still locked as a seedance i2v start frame. each shot becomes a storyboard-status clip ready to dispatch. visual continuity carries over for free.
// 08
[v1]
auto credit refund on still failure
if nano banana fails (gateway timeout, content rejection), credits refund automatically. matches the video pipeline behavior. fixed in v0.14.
04
// category // references
first-class consistency.
references are objects, not settings. characters and products live in your library, drag onto the timeline, anchor every clip in their range. the moat of the product.
// 01
[v1]
character references
upload 1–9 photos of a person. name them. drop them onto a clip range. their face holds across every shot in that range.
// 02
[v1]
product references
anchor a sneaker, a bottle, a packaging design. the object stays correct across hero shots, lifestyle shots, environment shots.
// 03
[soon]
style references
tone-and-color anchors. drop a still frame as the look reference and downstream clips inherit the grade.
// 04
[v1]
tagging & naming
every reference has a handle. `sarah`, `nike pegasus`, `studio_set_a` — show up as tags on any clip that uses them.
// 05
[v1]
drag-to-clip
no settings dialog. grab a reference chip, drop it on a clip or a range. that's the binding.
// 06
[soon]
auto-inherit
drop a reference on a track range and every clip inside that range inherits it automatically.
// 07
[soon]
replace & propagate
swap a reference's source photos and dependent clips show a `regenerate available` badge. one click re-rolls the whole range.
05
// category // timeline
a real timeline. not a gallery.
this is the home of the product. one video track, three audio tracks, scrubbable preview. assemble, regenerate inline, export. you never leave.
// 01
[v1]
multi-track editor
1 video track + 3 audio tracks (music · voiceover · sfx). enough for short film. not enough to become premiere.
// 02
[v1]
drag · reorder · trim
every clip is a tile you can grab, slide, and trim by dragging an edge. nothing reads like a config dialog.
// 03
[v1]
split & cut
scissor tool splits a clip at the playhead. cut, dissolve, fade-to-black, fade-to-white — three transitions, no wipes.
// 04
[v1]
regenerate inline
every clip has a regenerate button on hover. re-roll the same prompt, same references, without leaving the canvas.
// 05
[v1]
scrubbable preview
click anywhere on the timeline to scrub. spacebar to play. the preview window plays the assembled cut, not just one clip.
// 06
[v1]
shot markers
auto-numbered above each clip — `01`, `02`, `03`. the timeline reads like a shot list, because it is one.
// 07
[v1]
no clip cap
build short edits or long-form sequences — your call. timeline grows with the story, no arbitrary clip ceiling.
// 08
[v1]
autosave
every state change persists. no save button. no `unsaved changes` dialog. the project is always exactly where you left it.
// 09
[v1]
undo · redo
cmd+z and cmd+shift+z work the way they should across the timeline and the inspector.
06
// category // audio
sound is half the cut.
three audio tracks built into the timeline. drag in a song, layer voiceover, sprinkle sfx. waveforms inline. ducking when it matters.
// 01
[v1]
music track
drag-drop any mp3 or wav. waveform displayed inline. volume slider per track. fade in / fade out controls.
// 02
[v1]
voiceover track
record in-browser or upload. auto-ducks the music underneath when active. trim and snap to clip boundaries.
// 03
[v1]
sfx track
third audio lane for stingers, footsteps, ambient texture. arbitrary placement, multiple clips per lane.
// 04
[v1]
waveform display
every audio clip renders its waveform on the timeline. align cuts to beats by eye.
// 05
[soon]
auto-ducking
music drops underneath voiceover automatically. toggle off if you want to mix it yourself.
// 06
[v1]
ai voiceover · elevenlabs turbo
type a script, pick a voice, get audio onto the vo track in seconds. whisper auto-captions the result for burn-in.
// 07
[v1]
ai music · lyria 2
generate royalty-free score from a vibe prompt. drag the result on the music lane, trim and re-extend by dragging the right edge.
// 08
[v1]
byo audio upload
drop any mp3 or wav (25 mb cap) onto the timeline. waveform displays inline, trim from either edge, re-extend back to source duration.
// 09
[v1]
native seedance audio
🔊 toggle for seedance to bake ambient sound + dialogue from the prompt directly into the clip. include `[SFX: rain on pavement]` cues in the prompt and they render.
// 10
[v1]
audio split at playhead
Cmd+B splits an audio clip at the playhead. Two independent tracks, individual volume + fade controls.
07
// category // brand kits
ship in your brand.
for commercial work and for filmmakers who care about the credits. logo, colors, typography, taglines — applied automatically to overlays and end cards.
// 01
[pro]
logo upload
primary logo plus a transparent variant for overlays. used on end card, lower-third, share thumbnail.
// 02
[pro]
brand colors
up to 5 brand colors. used in caption highlights, end-card backgrounds, lower-third bars.
// 03
[pro]
typography
upload a font or paste a google fonts url. captions and overlays render in your typeface.
// 04
[pro]
tagline + boilerplate
store reusable copy: tagline, legal line, address. drop into end cards with one click.
// 05
[pro]
auto-applied overlays
end card and lower-third derive from the brand kit. switch kits on a project and everything updates.
// 06
[platinum]
multiple kits
one kit on pro, unlimited on platinum. agencies and freelancers managing client brands keep them separate.
08
// category // overlays
a real overlay lane.
image + text overlays sit on a third timeline lane next to your clips and audio. logos, lower-thirds, manual title cards, free-form text composed over the video. up to 6 per project.
// 01
[v1]
image + text overlays
drag images from your library, type text inline, position them anywhere over the preview. fully draggable + resizable in the live preview window.
// 02
[v1]
35-font picker
google fonts via gwfh ttf cache, locally rendered for ffmpeg drawtext export. no bandwidth cost, no rendering drift between browser preview and final mp4.
// 03
[v1]
fade in / fade out
per-overlay fadeInSec + fadeOutSec with raf-smooth preview. ffmpeg honors the same curve in the export.
// 04
[v1]
overlay timeline lane
third lane below clips and audio. drag the bar to reposition the time window. overlay inspector shows fonts, colors, opacity, rotation.
// 05
[v1]
ffmpeg-baked exports
every overlay rendered into the final mp4 by ffmpeg drawtext + overlay filters. preview fidelity matches export 1:1.
09
// category // export
render and ship.
export targets every social platform from a single master cut. captions burned in or sidecar, auto-cutdowns at 6s / 15s / 30s.
// 01
[pro]
1080p export
h.264 mp4 at 24p, 30p, or 60p. trial users export at 720p; pro and up at 1080p.
// 02
[soon]
4k upscale
platinum-only. surcharged per export to keep the math honest.
// 03
[pro]
aspect cuts
auto-export 16:9, 9:16, 1:1, 4:5 from one master cut. each variant gets a fresh crop pass.
// 04
[platinum]
auto-cutdowns
render 6s / 15s / 30s shorter versions automatically. paced for ad slots, pre-roll, and reels.
// 05
[pro]
captions
auto-generate captions from voiceover. burn in or download as .srt. styled to match the brand kit.
// 06
[soon]
render queue
exports run in the background. the app keeps working. notification when the render is ready.
// 07
[soon]
render history
every export persisted to your library. re-download anytime without re-rendering. retention windows by tier coming.
10
// category // sharing & gallery
private by default.
every project starts private. opt into the public gallery per project, per clip, or never. share cards generated automatically. you control the surface.
// 01
[v1]
private by default
no project is ever public unless you flip the toggle. authenticated, private, yours.
// 02
[v1]
public toggle
flip a project public and it gets a `mangotangoai.com/explore/<slug>` url + appears in the explore feed.
// 03
[v1]
per-clip share
share any single clip with one click. open graph card auto-generated from its first frame.
// 04
[v1]
open graph cards
share thumbnails are real cinematic stills, not generic logos. previews well on x, ig, fb, slack.
// 05
[v1]
explore feed
/explore lists opted-in projects. recency by default, curated `featured` row at top.
// 06
[v1]
likes & views
soft engagement metrics on shared work. no follower counts in v1 — keeps the focus on the work.
// 07
[v1]
made with tag
shared exports carry a small `made with mango tango` mark. removable on platinum + custom-domain accounts.
11
// category // library & organization
every render. filed.
every generation is saved. every reference is named. every brand kit is reusable. nothing is lost between sessions.
// 01
[v1]
projects library
all your projects in one grid. thumbnail, title, last edited, share status. filter by status or aspect ratio.
// 02
[v1]
generation history
every clip and image you've made, even outside a project. drop into a new project anytime.
// 03
[v1]
reference library
all characters and products in one place. preview thumbnails, edit, archive, reuse across projects.
// 04
[pro]
brand kit library
every brand kit in one panel. switch the active kit on a project and overlays update.
// 05
[v1]
search & filter
search by prompt text, reference name, project name. filter by date, tier, aspect ratio.
// 06
[v1]
tags
tag projects with labels. `client/nike`, `internal/test`, `personal`. filter the library by tag.
12
// category // account & billing
pay for what you ship.
email + password auth on web. apple sign in on mobile. stripe checkout. customer portal for self-service. cancel anytime, no calls, no traps.
// 01
[v1]
email + password
primary web auth. password recovery via email link with a short-lived token.
// 02
[soon]
google sign in
one-click oauth signup. linked to the same account if email matches.
// 03
[soon]
stripe checkout
trial → sketch → pro → platinum upgrade through stripe-hosted checkout.
// 04
[soon]
customer portal
self-service: change plan, update card, view invoices, cancel. no support ticket needed.
// 05
[v1]
usage meter
always-visible credit balance in the dashboard header. live cost preview on the generate button before you spend.
// 06
[soon]
cancel anytime
no annual lock-in. cancel mid-cycle, keep access until the period ends. no clawback.
13
// category // teams
ship together. platinum.
platinum unlocks team seats. shared projects, shared references, shared brand kits, activity feed. for in-house creative teams and small agencies.
// 01
[soon]
team seats
studio and platinum will ship with team seats. add-on seats at checkout.
// 02
[soon]
shared projects
any teammate can open and edit any project. last-write-wins on conflicting edits, soft-locked while someone is in the editor.
// 03
[soon]
shared references
the team's reference library is one shared pool. every member sees the same characters and products.
// 04
[soon]
shared brand kits
agencies managing multiple client brands keep all kits in one workspace, switch active kit per project.
// 05
[soon]
activity feed
see who created what, when, and from which reference. built-in audit trail for client deliverables.
// 06
[soon]
role permissions
owner / editor / viewer. viewers can preview and download but can't generate or burn credits.
14
// category // roadmap
what we're building next.
honest about what isn't shipped yet. these features are on the build list, dated as best-known. shipping order may change with user feedback.
// 01
[soon]
custom domain
platinum users can serve their public projects under their own domain. white-label gallery.
// 02
[soon]
api access
programmatic generation and timeline assembly. for studios automating high-volume output.
// 03
[soon]
live collaboration
two people in the same project at once, figma-style cursors, real-time edits.
// 04
[soon]
mobile companion
ios + android app for browsing the library, approving renders, and triggering generations on the go.
// not_listed_above
if it isn't here, it isn't shipping.
we keep this page honest. roadmap features wear a `[soon]` tag and graduate when they ship. nothing here is vapor. if we promise it on this page, it's either live or actively being built.